A flexible and powerful solution for your games, allowing you to find paths in three-dimensional space, as well as to move along them.
Feel the performance of the A* algorithm in conjunction with octrees. With our implementation, you can search for a paths in 3D space on scenes of any complexity
Agents of different sizes moving at different speeds follow their paths without colliding with each other.
All thanks to ORCA
Obstacles can be removed and added directly in runtime. All operations are performed asynchronously and thread-safely
Implement any game scenarios by creating the proper descriptions of characteristics for each agent
A structure where agents perform pathfinding
Pathfinding in the maze
Different agents of different types perform their tasks
Interaction of ordinary agents and yielding agents