Nav3DPathTester
We implemented a useful component (Nav3DPathTester), which can be used while building a scene to check how exactly the path passes in different areas.
- To use it, you should attach the Nav3DPathTester component to any game object in the scene.
- Use of the Nav3DPathTester is only possible in play mode.
After attaching the component you’ll see its inspector:

The purpose of all parameters is the same as the Nav3DPath.Find()
parameters.
Add some game objects that you want to use as pathfinding target points. Then add these objects to the Targets list in the Nav3DPathTester inspector.
In play mode, with Gizmos enabled, you can see how the path passes through the target points.
Below are two examples of pathfinding for the case of three target points, with the Loop option enabled and disabled.