This class contains tools for working with pathfinding in the scene.
To achieve the required level of performance when using Nav3D, the following properties can be useful:
public static int CurrentPathfindingTasksCount– shows how many parallel pathfinding tasks are currently active;
public static int MaxPathfindingTasks– allows you to set a limit on the maximum number of pathfinding tasks running at the same time. By default, this property is set to
Environment.ProcessorCount - 1
There is also a
public static Path PrefetchPath(Vector3 _PointA, Vector3 _PointB) method to create a Path instance. Its application is discussed below.