Getting Started - Nav3D Doc

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Getting Started

  • All asset classes you need to work with are contained in the Nav3D.API namespace.
  • In the playmode, Nav3D will create several MonoBehaviour objects on the scene that it needs for internal use.

These GameObjects are created with the DontDestroyOnLoad flag. Saving managers when loading another scene can be useful if, for example, you use a separate loading scene in which you initialize Nav3D.

  • Movement of agents (Nav3DAgent) executes inside the FixedUpdate event
  • All time-consuming computational operations are performed on the CPU outside the main thread.
  • All callbacks provided in the Nav3D API are executed in the MainThread.

Nav3DSphereShell

Represents a spherical shell that is perceived by other agents as an object to a...

Nav3DEvader

There is also a separate controller, whose behavior consists of just avoiding ne...

Nav3DAgentManager

This class implements several methods to get a list of all Nav3DAgents located i...

Nav3DPathTester

We implemented a useful component (Nav3DPathTester), which can be used while bui...

PathfindingResult

Contains the pathfinding data and time statistics. Time statistics: public TimeS...

Nav3DPath: Events

For the convenience of notification when the pathfinding finished, the following...

Agent log

Here you can copy the contents of the agent log to the clipboard by clicking the...

Debug drawing

In this section, you can visualize the agent and his nearest environment. This s...

Creating and configuring an agent description from code

All Nav3DAgentDescription parameters configured in the description inspector c...

Nav3DManager

Nav3DManager is a helper static class. Can be useful for checking whether Nav3D ...

Nav3DInitializer

To use Nav3D in playmode, you need to initialize it. The Nav3DInitializer compon...

Nav3DObstacleLoader

To use the possibility of pre-baking obstacles on the scene in editor mode and t...

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