Nav3DManager - Nav3D Doc

Docy Child

Nav3DManager

Nav3DManager is a helper static class. Can be useful for checking whether Nav3D has initialized and/or performing certain actions on the initialization

There are implemented the following members:

  • A bool Inited property that indicates whether Nav3D has already been initialized.
  • Event event Action OnNav3DInit. It fires immediately after Nav3D is initialized. By subscribing to it you will be able to perform any actions with Nav3D initialization. When you subscribe to an event, your delegate will work instantly, if initialization has already been done previously.
  • Method IsPointInsideOccupiedVolume(Vector3 _Point). Can be useful for determining whether the point is inside of the space occupied by any obstacle.

If you try to use public methods from Nav3D.API namespace before Nav3D is initialized, a Nav3DManagerNotInitializedException will be thrown. Any actions with Nav3D entities may be performed only after its initialization.

Nav3DSphereShell

Represents a spherical shell that is perceived by other agents as an object to a...

Nav3DEvader

There is also a separate controller, whose behavior consists of just avoiding ne...

Nav3DAgentManager

This class implements several methods to get a list of all Nav3DAgents located i...

Nav3DPathTester

We implemented a useful component (Nav3DPathTester), which can be used while bui...

PathfindingResult

Contains the pathfinding data and time statistics. Time statistics: public TimeS...

Nav3DPath: Events

For the convenience of notification when the pathfinding finished, the following...

Agent log

Here you can copy the contents of the agent log to the clipboard by clicking the...

Debug drawing

In this section, you can visualize the agent and his nearest environment. This s...

Creating and configuring an agent description from code

All Nav3DAgentDescription parameters configured in the description inspector c...

Nav3DManager

Nav3DManager is a helper static class. Can be useful for checking whether Nav3D ...

Nav3DInitializer

To use Nav3D in playmode, you need to initialize it. The Nav3DInitializer compon...

Nav3DObstacleLoader

To use the possibility of pre-baking obstacles on the scene in editor mode and t...

Chat Icon Close Icon
en_USEnglish