Debug drawing
In the first section, you can visualize the agent and his nearest environment. This should be done with the enabled Gizmos on the scene view:
1. Agent radius visualization.
2. Visualization of the agent’s velocity vectors.
3. Visualization of the path followed by the agent.
4. Visualization of nearby agents that are taken into account when performing local avoidance. Please note that their number depends on the setting in the agent description of the allowed number of agents to be taken into account.
5. Visualization of nearby obstacle triangles that are taken into account when performing local avoidance.
6. All.