Documentation - Nav3D Doc

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Nav3D Документация

Приступая к работе

Все классы ассета, необходимые вам для работы, содержатся в пространстве имен Nav3D.API

Работа с препятствиями

Nav3D allows you to use game objects in the scene as obstacles

Области со специфическим размером ячеек

It is possible to define space regions in which a particular minimum

Объекты Path

Класс Path предназначен для работы с траекториями в пространстве.


Nav3DAgent is the main class that moves game units in the game scene

Agent log

In the second section, you can get the contents of the agent log by clicking on ...

Debug drawing

In the first section, you can visualize the agent and his nearest environment. T...

Создание и настройка описания агента из кода

All Nav3DAgentDescription parameters configured in the description inspector c...


Nav3DManager is a helper static class. Can be useful for checking whether Nav3D ...


To use Nav3D in playmode, you need to initialize it. The Nav3DInitializer compon...


To use the possibility of pre-baking obstacles on the scene in editor mode and t...


To manage obstacles on the scene, the Nav3DObstacle component is designed. Attac...

Сочетания препятствий

We will call obstacles with the selected processing mode “Runtime” as runtim...

Операции с препятствиями

Regardless of the obstacle processing mode, the processing procedure consists of...

Немного глубже о препятствиях

As already described above, in order for an obstacle to be taken into account du...

Nav3DAgent : Debug

The Nav3DAgent and its inheritors have an inspector that provides several useful...


As mentioned above, you can use the Nav3DAgent script as a component for your ga...

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