Debug drawing - Nav3D Doc

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Debug drawing

In this section, you can visualize the agent and his nearest environment. This should be done with Gizmos enabled on the game scene:

1.Visualization of the agent radius.

2. Visualization of normalized agent velocities.

Yellow – the path following velocity vector (the direction vector from the agent position to the next target point on the path).

Green – local avoidance vector.

Blue – the blended motion vector (a mixture of the path following vector and the local avoidance vector)

3. Visualization of the path the agent follows.

4. Visualization of nearby agents that can be taken into account when performing local avoidance.

When performing local avoidance, depending on the setting of the allowed number of agents under consideration (in the agent description), the n closest agents will be taken from all nearby agents.

5. Visualization of nearby obstacle triangles that are taken into account when performing local avoidance at the moment.

6. All enabled.

Nav3DSphereShell

Represents a spherical shell that is perceived by other agents as an object to a...

Nav3DEvader

There is also a separate controller, whose behavior consists of just avoiding ne...

Nav3DAgentManager

This class implements several methods to get a list of all Nav3DAgents located i...

Nav3DPathTester

We implemented a useful component (Nav3DPathTester), which can be used while bui...

PathfindingResult

Contains the pathfinding data and time statistics. Time statistics: public TimeS...

Nav3DPath: Events

For the convenience of notification when the pathfinding finished, the following...

Agent log

Here you can copy the contents of the agent log to the clipboard by clicking the...

Debug drawing

In this section, you can visualize the agent and his nearest environment. This s...

Creating and configuring an agent description from code

All Nav3DAgentDescription parameters configured in the description inspector c...

Nav3DManager

Nav3DManager is a helper static class. Can be useful for checking whether Nav3D ...

Nav3DInitializer

To use Nav3D in playmode, you need to initialize it. The Nav3DInitializer compon...

Nav3DObstacleLoader

To use the possibility of pre-baking obstacles on the scene in editor mode and t...

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